begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Beggar";
	text1 = "He didn't resist any once I had him in my grasp.";
	text2 = "He was frightened out of his wits-- but so was I. Probably should have reassured him that I didn't mean to kill him or anything, but-- well-- I'd just gotten home to find my house burned down and my friends missing. I wasn't thinking straight.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "What happened? Where are Father Kay and the rest?";
	text1 = "_Th-th-the fire._ He points at the roof. _We saw the fire and-- came. We didn't have anything to do with it, I promise master. I promise sir-- we just saw the fire and came, we didn't have anything to do with this._";


begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "Where are the monks? Where is everyone?";
	text1 = "_We didn't do anything, sir. We just saw-- in the distance we saw it-- the fire. We weren't even the first ones here, and we certainly didn't have anything to do with the bodies._";


begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "The... bodies?";
	text1 = "_There was nobody here when we got here, I promise. Anybody that's dead-- they was like that when we got here, I swear sir._";
	action = END_TALK;
	code =
	set_character_pose(7,14);
	erase_char(6);
break;

begintalknode 5;
	state = -1;
	nextstate = 4;
	question = "Beggar";
	text1 = "I must have had fire and brimstone in my eyes, because the beggar was looking scared out of his mind as I approached him.";
	text2 = "_Wh- what is it, sir? I haven't caused no harms, I'm real sorry about your friends- but I caused no harms I promise._";

begintalknode 6;
	state = 4;
	nextstate = 5;
	question = "What happened to the star emblem? Tell me!";
	text1 = "_I- I don't know, I haven't seen any such thing. There was no monks here when me and Brutus got here, the place was empty I promise. But we saw a pack of men leaving as we came._";
	text2 = "_We hid real fast because they was Half-Axe's men, and we don't like standing 'round Half-Axe's men. We got out of the way fast when we saw it was them, and it was them alright. They might of took it-- they take everything._";
	text3 = "Half-Axe must have been some third rate bandit that I'd never heard of before. It didn't surprise me, bandits grow like weeds and keeping track of their names is about pointless.";

begintalknode 7;
	state = 5;
	nextstate = -1;
	question = "Where did they go?";
	text1 = "_They were headed northeast, towards Cigosal. They have a hideout that way-- I wouldn't be telling you but now I gots this._ He indicates all the barrels of food. _They'll be back for this unless you-- deal with them. They're bad men._";
	text2 = "I left him to his scavenging. Half-Axe, whoever he was, was responsible for all this. I hadn't been there to protect my friends, but I was going to take care of these guys-- I guess I was meaning to go set things 'right.'";
	action = end_talk;
	code =
	set_flag(4,3,1);
break;
